
In winter, no fruit spawns, and all fruit (except ones you've placed) will be deleted. If winter is enabled, the ants will periodically find themselves in winter. "Fruit is collected" makes a new ant whenever an ant brings food back to the colony.ġ0. "Fruit is greater than current ants" waits to make new ants until the colony has more food than ants.

Ant spawn sets the needed criteria to make new ants. Max ants is how many totals ants can be in the world at a time. This tells the program how far away from each other to place the colonies.Ĩ. If selecting circular or linear, the Spread Distance slider will appear. Colony spawn pattern allow you to adjust how the colonies are placed in the world. Ant strength is how much damage an ant does.ħ. Ant energy is a measurement of how far an ant can walk and how much damage it can take before needing to eat.Ħ. Starting ants is how many ants each colony starts with.Ĥ. Starting plants is how many plants will be spawned.ģ. Ant colonies is how many colonies will be spawned.Ģ. Press escape at any time to return to this screen.ġ. When you start the program, there's a menu that lets you adjust some factors for the simulation. When ants die, they drop a corpse, denoted by a triangle, which allied ants will carry back to the colony. Circular ants have a target they currently chasing. Ants will attack ants from foreign colonies.

Plants also move around randomly so as to make it harder for the ants. The more translucent an ant, the less energy it has. To replenish energy, they must eat food back at base. Ants will automatically go and search for food and carry it back to their base

It's not really a game, but I find it fun to watch, so I thought I would share.
